

Moved voice gain settings from “Esc”-menu to settings. Moved mouse sensitivity settings from “Esc”-menu to settings. Moved mouse invert settings from “Esc”-menu to settings. Increased the size of the player start cabins.Īdded some extra details to the cabins and common rooms. Increased the amount of oxygen in the start areas.Ĭhanged some fonts and sizes to make the UI a little more clean. Tweaked ragdoll physics when being spaced, so the ragdoll is more consistently shot out of the airlock.Īdded invisible walls around the server room and airlocks so the robotic vacuum cleaners cannot escape. When using Personoid private chat you are automatically placed back in public chat when one Personoid leaves the chat. Lowered the difficulty of the symbol puzzle - there are now fewer symbols and we made it smaller so you can use the chat feature if you don’t have a microphone. Skillchecks are slightly easier in general Skillchecks now only runs twice during a co-op exercise and the time has been reduced to 7 seconds.Īdded new pickup containers more suitable in the server room and more industrial looking levels.Īdded a black/white filter to the elevator camera and increased the FOB to encompass all players. The Personoid is notified about who their ally is, at the beginning of the game.Īdded sounds when you give another player oxygen.Īdded ambience sounds to the server room. Temporarily masked a lot of the outside of the levels so it looks a little more clean when you look outside and when you get spaced.Īdjusted the look of the main menu into a more clean look and added a stamp to emphasize that the game is in development.Īdded a benchmark feature in the graphical settings.Īdded more audio cues and screen shake that react to the game environment.Ī Personoid can no longer die due to lack of oxygen, but will instead stagger emulating someone about to die. Remade the model for the syringe stand in order to make it stand out more in open environments. Remodelled the airlock - both the airlock for the deliberation and the cooperative airlock.Īdded VFX and details to the airlocks to really polish it up. Vastly improved performance in all levels with an almost doubling in frame count - expect an even greater performance boost in the coming patches.
